
New Video from @NoLimitSecu: Cyber Enjeu Project Aims to Educate Students on Cybersecurity Through Game Creation
In this video, the weekly French-language podcast No Limite SQ, dedicated to cybersecurity, welcomes Jean-Baptiste de Maison, head of the innovation lab at ANSSI, and Stéphane Guerot, cybersecurity mission leader at the Ministry of National Education, to discuss the Cyber Enjeu project. This innovative project aims to raise awareness about cybersecurity among students through the creation of serious games. The Cyber Enjeu project was born from an unexpected idea during the Covid-19 pandemic. Initially, ANSSI and the Ministry of National Education had planned a hackathon to create serious games on cybersecurity, but lockdowns forced the organizers to rethink their approach. They decided to reverse the concept by having the students create the games themselves, under the supervision of their teachers. This initiative allowed students to learn about cybersecurity issues and actively engage in the learning process. To test this idea, a first experiment was conducted with 10 teachers in 10 pilot schools, involving more than 300 students. Teachers received educational booklets, cyber objective cards, and guides to organize game creation sessions. The feedback was very positive, showing that students not only acquired knowledge in cybersecurity but also developed skills in self-learning and engagement. The project was deployed on a larger scale, with webinars and cyber game boxes sent to teachers. The games created by the students were varied and imaginative, covering themes such as cryptography, attacks and defenses, and the international challenges of cybersecurity. Students showed great creativity and quickly gained skills, with some even reinventing advanced concepts like the kill chain. Cyber Enjeu also allowed students to be valued for their creations. A platform inspired by Lego Ideas is being developed to allow students to publish their games and have them voted on by the community. The goal is to create a positive dynamic around cybersecurity, without a spirit of competition, and potentially see games created by students used to train adults. The project also has implications at the European level. Similar initiatives exist in the Netherlands, and Cyber Enjeu will be presented to ENISA and the Council of Europe. In France, cybersecurity has been integrated into the technology programs of cycle 4, and awareness-raising actions are planned for cycle 3 students. The project has also been extended to French schools abroad, demonstrating its international potential. Finally, the Cyber Enjeu project has generated great interest from companies and administrations, which see it as an effective way to raise awareness among their employees about cyber risks. The model could be adapted for other themes, demonstrating the flexibility and effectiveness of the ludopedagogical approach. To learn more, watch the full video: https://www.youtube.com/watch?v=LehVClya-_U