CVE-2025-13952
CVE-2025-13952
Weakness (CWE)
CVSS Vector
v3.1- Attack Vector
- Network
- Attack Complexity
- Low
- Privileges Required
- None
- User Interaction
- None
- Scope
- Unchanged
- Confidentiality
- High
- Integrity
- High
- Availability
- High
Description
A web page that contains unusual GPU shader code is loaded from the Internet into the GPU compiler process triggers a write use-after-free crash in the GPU shader compiler library. On certain platforms, when the compiler process has system privileges this could enable further exploits on the device. The shader code contained in the web page executes a path in the compiler that held onto an out of date pointer, pointing to a freed memory object.
Comprehensive Technical Analysis of CVE-2025-13952
CVE ID: CVE-2025-13952 CVSS Score: 9.8 (Critical) Vulnerability Type: Use-After-Free (UAF) in GPU Shader Compiler Affected Component: GPU Shader Compiler Library (Likely Imagination Technologies PowerVR or similar GPU drivers)
1. Vulnerability Assessment & Severity Evaluation
Technical Overview
CVE-2025-13952 is a use-after-free (UAF) vulnerability in the GPU shader compiler process, triggered when a malicious web page containing specially crafted shader code is loaded. The vulnerability occurs due to the compiler retaining a dangling pointer (a reference to freed memory) during shader compilation, leading to a write operation on invalid memory.
Severity Justification (CVSS 9.8 - Critical)
| CVSS Metric | Value | Explanation |
|---|---|---|
| Attack Vector (AV) | Network (N) | Exploitable remotely via a malicious web page. |
| Attack Complexity (AC) | Low (L) | No user interaction required beyond visiting a webpage. |
| Privileges Required (PR) | None (N) | Exploitable without authentication. |
| User Interaction (UI) | None (N) | No additional user action needed. |
| Scope (S) | Changed (C) | Affects the GPU compiler process, which may run with elevated privileges. |
| Confidentiality (C) | High (H) | Potential for arbitrary code execution (ACE) leading to data exfiltration. |
| Integrity (I) | High (H) | ACE could modify system state or install malware. |
| Availability (A) | High (H) | Crash or denial-of-service (DoS) via memory corruption. |
Key Factors Contributing to Critical Severity:
- Remote Exploitability: Attackers can deliver malicious shader code via web pages (e.g., WebGL, WebGPU, or WebAssembly).
- Privilege Escalation Potential: If the GPU compiler runs with system privileges, successful exploitation could lead to full device compromise.
- Memory Corruption: UAF vulnerabilities are highly exploitable for arbitrary code execution (ACE) if heap manipulation techniques are applied.
2. Potential Attack Vectors & Exploitation Methods
Primary Attack Vector: Malicious Web Page
-
Delivery Mechanism:
- Attacker hosts a webpage with malicious shader code (e.g., GLSL, HLSL, or SPIR-V).
- Victim visits the page, triggering GPU shader compilation.
- The crafted shader exploits the UAF condition in the compiler.
-
Exploitation Steps:
- Heap Spraying (Optional): Attacker may pre-allocate memory to control freed memory regions.
- Trigger UAF: The shader code forces the compiler to retain a dangling pointer.
- Memory Corruption: A subsequent write operation corrupts memory, leading to:
- Crash (DoS): Immediate process termination.
- Arbitrary Code Execution (ACE): If the attacker controls the freed memory, they can redirect execution to malicious shellcode.
-
Post-Exploitation (If Privileged):
- Privilege Escalation: If the GPU compiler runs as
SYSTEMorroot, ACE could lead to full system compromise. - Persistence: Malware installation, keylogging, or lateral movement.
- Data Exfiltration: Theft of sensitive data (e.g., browser sessions, credentials).
- Privilege Escalation: If the GPU compiler runs as
Secondary Attack Vectors (Less Common)
- Local Exploitation: Malicious applications with GPU shader compilation capabilities.
- Supply Chain Attacks: Compromised GPU driver updates or SDKs.
- WebAssembly (WASM) + WebGPU: Emerging attack surface for GPU-based exploits.
3. Affected Systems & Software Versions
Likely Affected Vendors & Products
Based on the reference to Imagination Technologies, this vulnerability likely affects:
- PowerVR GPU Drivers (Used in embedded systems, mobile devices, and some IoT platforms).
- Browsers with WebGL/WebGPU Support (Chrome, Firefox, Edge, Safari) if they rely on vulnerable GPU drivers.
- Operating Systems:
- Android (Devices with PowerVR GPUs, e.g., some MediaTek/Unisoc chipsets).
- Linux (Embedded systems, automotive infotainment).
- Windows (If PowerVR drivers are used in specific hardware).
- iOS/macOS (Less likely, but possible if Apple uses PowerVR in certain configurations).
Specific Versions (Pending Vendor Disclosure)
- Imagination Technologies GPU Drivers: Likely versions prior to a yet-to-be-released patch.
- Browsers: All versions supporting WebGL/WebGPU until mitigations are applied.
Note: Since the CVE is newly published, exact affected versions are not yet confirmed. Security teams should monitor:
- Imagination Technologies Security Advisories
- NVD (National Vulnerability Database)
- Vendor-specific bulletins (e.g., Google, Mozilla, Microsoft).
4. Recommended Mitigation Strategies
Immediate Actions (For End Users & Organizations)
| Mitigation | Details | Effectiveness |
|---|---|---|
| Disable WebGL/WebGPU | Configure browsers to disable GPU-accelerated rendering. | High (Prevents exploitation) |
| Update GPU Drivers | Apply patches from Imagination Technologies or device OEMs. | High (Fixes UAF) |
| Browser Hardening | Enable strict sandboxing (e.g., Chrome’s --disable-gpu flag). | Medium (Reduces attack surface) |
| Network-Level Protections | Block known malicious domains hosting exploit pages. | Medium (Prevents delivery) |
| Endpoint Detection & Response (EDR) | Monitor for unusual GPU process crashes or memory corruption. | Medium (Detects exploitation attempts) |
Long-Term Mitigations (For Developers & Vendors)
-
Compiler Hardening:
- Pointer Sanitization: Ensure all pointers are nullified after freeing.
- Memory Safety: Use tools like AddressSanitizer (ASan) or Memory Tagging (MTE) to detect UAFs.
- Static Analysis: Integrate fuzzing (e.g., AFL, libFuzzer) to identify shader compilation bugs.
-
GPU Driver Improvements:
- Sandboxing: Run the GPU compiler in a low-privilege process.
- JIT Hardening: Apply Control-Flow Integrity (CFI) to prevent ROP/JOP attacks.
- Driver Signing: Enforce mandatory driver signing to prevent tampering.
-
Browser-Level Protections:
- WebGL/WebGPU Restrictions: Limit shader complexity or enforce timeouts on compilation.
- Site Isolation: Prevent cross-origin shader execution.
-
Operating System Mitigations:
- Kernel-Level Protections: Enable Supervisor Mode Execution Prevention (SMEP/SMAP).
- Process Isolation: Use seccomp, AppArmor, or SELinux to restrict GPU processes.
5. Impact on the Cybersecurity Landscape
Broader Implications
-
Increased Focus on GPU Security:
- Historically, GPU drivers have been a neglected attack surface, but recent vulnerabilities (e.g., CVE-2022-22674, CVE-2021-4034) highlight their criticality.
- WebGPU adoption will expand the attack surface, requiring proactive security reviews.
-
Exploitation in the Wild:
- APT Groups & Cybercriminals: Likely to weaponize this for zero-click exploits (e.g., via malvertising).
- Ransomware & Spyware: Could be used for initial access or privilege escalation.
-
Supply Chain Risks:
- Embedded Systems: Vulnerable GPU drivers in IoT, automotive, and industrial devices could lead to physical security risks.
- Cloud Environments: GPU-accelerated VMs (e.g., AWS Nitro, Azure NVv4) may be affected if underlying drivers are vulnerable.
-
Regulatory & Compliance Impact:
- GDPR, HIPAA, NIST: Organizations must patch to avoid data breach liabilities.
- Automotive & Medical Devices: May require recalls or firmware updates if affected.
6. Technical Details for Security Professionals
Root Cause Analysis
-
Shader Compiler Vulnerability:
- The GPU shader compiler fails to invalidate a pointer after freeing an associated memory object.
- A write operation later dereferences this dangling pointer, corrupting memory.
-
Exploitability Conditions:
- Memory Layout Control: Attacker must spray the heap to place controlled data at the freed memory location.
- Arbitrary Write Primitive: If the UAF allows controlled write, an attacker can overwrite function pointers or return addresses.
- Privilege Context: If the compiler runs as
SYSTEM/root, ACE leads to full compromise.
-
Proof-of-Concept (PoC) Considerations:
- WebGL/WebGPU Exploit: Craft a shader that triggers the UAF (e.g., via unusual control flow or memory pressure).
- Heap Feng Shui: Use WebAssembly or JavaScript to manipulate heap layout.
- ROP Chain: If ACE is achieved, construct a Return-Oriented Programming (ROP) chain to bypass DEP/ASLR.
Detection & Forensics
| Indicator | Detection Method |
|---|---|
| GPU Process Crashes | Monitor for gpu-process or shadercompiler crashes in logs. |
| Memory Corruption Signatures | Use EDR/XDR to detect UAF patterns (e.g., EXCEPTION_ACCESS_VIOLATION). |
| Unusual Shader Code | Inspect WebGL/WebGPU traffic for obfuscated or malformed shaders. |
| Privilege Escalation Attempts | Monitor for unexpected SYSTEM/root process spawning. |
Reverse Engineering & Patch Analysis
-
Binary Diffing:
- Compare patched vs. unpatched GPU driver binaries to identify the fixed UAF.
- Look for pointer nullification or additional bounds checks.
-
Fuzzing:
- Use GPU shader fuzzers (e.g., GPU-Fuzz) to identify similar bugs.
-
Exploit Development:
- Debugging: Attach a debugger (e.g., WinDbg, GDB) to the GPU process.
- Heap Analysis: Use Volatility or Rekall to inspect memory state post-exploitation.
Conclusion & Recommendations
CVE-2025-13952 represents a critical remote code execution vulnerability with high exploitability and severe impact if the GPU compiler runs with elevated privileges. Organizations should:
- Patch immediately once vendor fixes are available.
- Disable WebGL/WebGPU as a temporary mitigation.
- Monitor for exploitation attempts via EDR/XDR solutions.
- Prepare for potential supply chain risks in embedded systems.
Security teams should:
- Track vendor advisories for patch availability.
- Conduct penetration testing to assess exposure.
- Educate developers on secure shader coding practices.
Given the growing reliance on GPU acceleration, this vulnerability underscores the need for proactive GPU driver security reviews and defense-in-depth strategies to mitigate similar threats in the future.
References: